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Old 09-04-07, 12:23 PM   #41
Incubus
Planesman
 
Join Date: Oct 2006
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I agree on a tutorial mode.

One reason its so hard for me to wrap my head around manually producing a torpedo solution and hitting a ship is because the way I learn really favors a tutorial. I really wish there was a game mode where it basically talks you through each step. The instruction manual does adress this, but trying to have the manual open while doing it for the first time is frustrating- its easy to get lost/lose my place, or get stuck not knowing how they did the next step.

The mode I'd like to see, is basically like this: Your boat is motionless, and you have a tutorial where it explains how to get a solution on a motionless target. Maybe the first tutorial is the simplest- each step the game shows you what to do, and you must do the same thing in order to proceed, with an 'i don't get it button' going into more detail/explaining it in a simpler manner. They could have 5 training modes, with various ways of getting a solution (including using sonar, which is really cool, and also attacking convoys effectively). The torpedoes in this mode would insta-reload after they hit, so if you missed you could simply tweak some data and try again. After practicing in a mode like that for an hour or two, I would be a lot more confident about doing it at 100% realism. Similarly, I'd like to see tutorial modes in-game for other things, like tracking targets with map contacts off, and other miscellaneous things that are hard for me to do if they aren't automated in-game.
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