Question for Kpt. Lehmann re: Stay Alert Crew mod
I've played sub sim games since the mid '80s (Silent Service being the first). I've played SH3 for over 2 years moving up to the present GWX 1.03 version. I do not see how you can make this game any better, but I expect you will with the release of the 1.04 version.
That said, playing the 8x version of GWX 1.03 (laptop will not handle 16x option), the best mod todate (in my humble opinion) was Rubini's Stay Alert Crew mod. Until this mod was released, I always thought the crew was dumb and blind. I believe that the crew should be able to spot contacts visually or by hydrophone as well as I could, but they never did. Playing with even low Time Compression, one has to depend on the crew for observation. I always thought the crew let me down. Now, this all changed with the release of the Stay Alert Crew mod. I for one hate to see it go.
Is it possible, for those of us that use the 8x version, to place the 8x Stay Alert Crew mod into the mod folder to use as an option?
If this request is totally out of the realm of possibility, will it be possible for us to use Rubini's present and current Stay Alert Crew mod with the new 1.04 version without harmful side effects?
Your responce will be very much appreciated. Eagerly waiting on the release of the new 1.04 version.
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