1) up to you but, keep it as low as you can, the player Uboats (i think) are about 50,000 polys in total - most of that is used on the conning towers. your average AI ship is about 10,000-ish polys (or faces in 3dmax)
For aircraft the devs recommended they are kept within 4,000, but they can be as high as ships with out causing any major problems. (so long as no one tries to re-create the battle of britain)
2) You would export it as a Wavefront *obj file from Max - and the skin must be in *TGA format. Also to import the Objs in to a DAt file you will need a free Java based program called Pack3d.
3) Propellers and weapons are added as seperate nodes (not my feild of expertise)
Propellers are just a single plane with animated TGA. You wont need to animate anything.
Last edited by JU_88; 09-02-07 at 05:40 PM.
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