Quote:
Originally Posted by C DuDe
On my second patrol first mission 5 of my torp's were premature.
I figured that could happen, went for a refit and on my second mission, out of my 12 bow torp's 8 were premature.
Took me 3 day's after the initial assault to relocate the taksforce just to find out the damn torpedoes were dud's again and another 2 day's after that to find out the same again. last 4 tub's arn't used cause now I lost the TF
Really starting to wonder if I have a saboteur aboard.
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Just out of curiosity what level of difficulty are you runnnig and are you using any additional mods that might effect torpedo dud rates? Reason I ask is that I'm at high difficulty and "duds" check to 'on' but in my current patrol I've had 5/5 hit, no duds and the date is 12/11/41. Had a hail Mary 7500 yd shot on a Kongo, thought for sure the torps had missed (was alinging for a stern shot), when all 4 slammed home and 2 hours later a Kongo was on the bottom of the ocean. That coupled with the small transport I sunk before running into the Task Force means I have a perfect record in this patrol. And in general in the game I've had precious few duds. Though I'm taking a page from SH1 and run the torps at their shallowest depth setting and switch the magnetic exploder to contact and always attempt to shoot at less than 90 degrees to the target. Not sure if any of that works from a game standpoint but I had that work-around instilled in me from SH1. And typically I shoot at less than 1200 yds (700-1000 optimal), the Kongo shot was the first I've ever tried longer than 2000 yds.
But I'm more interested in what your difficulty level is (if that has anything to do with dud rates or is it only the dud check box?) as I've had maybe 6 duds in a month of play. Even in SH1 with the above workaround the dud rate was somewhere approaching 50%.