Quote:
Originally Posted by pontius
Thanks,
tried it and it seems to work for most cases and is solving the strange shadowing-effect whe triangulating. But there is this increase in polycount....
pontius
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Yep. Smoothing in itself is an increase in polycount. The way the game engine is is what we have to work with and thus since it doesn't allow hard edges we have to find ways to circumvent this 'problem'. Sacrifices have to be made and unfortunately it's an increase in polycount on this one or live with the strange shadowing effects. I chose to live with the shadowing effects on the pennants.
Maybe there is another way you could design given item to reduce the polycount then?