I don't remember it exactly, so I can be in error: Defensive ECM pods were just a modifier like chaff (during evaluating the battle result) and ActiveJammers were just basic modelled or didn't work at all. Don't know how it's fixed in H3.
Another topic: I've seen, that all ATA missiles have a weapon radar assigned, even the semi-active ones. Wouldn't it be correct to enable the 'guidance' flag to simulate semic-active missiles or how does that stuff work in DW?
During my tests to improve the FigherDoctrines I've seen, that even when the firing platform is killed its semic-active missiles hit targets.
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