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Old 09-01-07, 12:25 PM   #11
Vlad34
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Join Date: Oct 2005
Location: Washington State
Posts: 59
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Quote:
Originally Posted by DirtyHarry3033
Like a couple other guys, I've had problems with very jerky views when using mouse to look around in the F5 view, and also with the camera acting like you're doing a "loop" in a plane when moving forward/backward with the arrow keys.

Well I've found "fixes" for both of these issues. They work for me anyway, YMMV.

The "looping" effect is apparently caused because the default F5 view used the arrow keys to rotate left/right and look up/down. In the modded F5 view, they are now used to move around, i.e. forward/back/left/right.

But for some reason (on my system anyway) they are still rotating the view as well. Not sure why, looks like Sergbuto took out the x-y axis rotation in Cameras.dat for the F5 camera. :hmm: At any rate, in addition to doing the new function of changing the camera position, they are also still rotating the camera as was originally done.

Anyway, I fixed this by editing Commands.cfg. The following commands rotate the camera up/down/left/right, and are bound to the arrow keys:

[Cmd80] Name=To_left
[Cmd81] Name=To_left_fast
[Cmd82] Name=To_left_slow
[Cmd83] Name=To_right
[Cmd84] Name=To_right_fast
[Cmd85] Name=To_right_slow
[Cmd86] Name=To_up
[Cmd87] Name=To_up_fast
[Cmd88] Name=To_up_slow
[Cmd89] Name=To_down
[Cmd90] Name=To_down_fast
[Cmd91] Name=To_down_slow

I originally tried just commenting out the keymapping, but that also kills ability to rotate with mouse. So I rebound them to KP4 and KP6 for left-right, and KP3 and KP9 for up-down.

For each command, comment out the Key0= line which is the one bound to arrow keys and replace it with the appropriate KP binding. I'm listing them below, with a comment after each as to whether it's normal, fast or slow speed. Copy to the appropriate command, i.e. copy Key0=0x64,Rsn,"" to the command To_left_fast.

Left:

Key0=0x64,Rn,"" (Normal)
Key0=0x64,Rsn,"" (Fast)
Key0=0x64,Rcn,"" (Slow)

Right:

Key0=0x66,Rn,"" (Normal)
Key0=0x66,Rsn,"" (Fast)
Key0=0x66,Rcn,"" (Slow)

Up:

Key0=0x69,Rn,"" (Normal)
Key0=0x69,Rsn,"" (Fast)
Key0=0x69,Rcn,"" (Slow)

Down:

Key0=0x63,Rn,"" (Normal)
Key0=0x63,Rsn,"" (Fast)
Key0=0x63,Rcn,"" (Slow)

Goes without saying, make a backup of Commands.cfg before you do this!

This completely fixed the problem of the camera rotating when moving, on my system. I can now move forward/back/left/right and the camera doesn't rotate at all.


OK, the problem of the "jerky" mouse views I fixed by editing Cameras.dat. I used skwasjer's awesome Silent 3ditor for this. Maybe you could also use SH3 MiniTweaker, I didn't try so I can't say...

Naturally, back up your Cameras.dat before you start!

Run Silent 3ditor and load C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\Cameras.dat.

Open the node "_Dummy_Cam_ConningDeck", then open "FreeMove" under that node. Click "Properties". In the right-hand pane, expand the "FreeMove" branch if it's not already expanded.

You want to change 3 values. The original values are:

RotationSpeed=120
RotationInertia=0.05
RotationRun=2

Change all 3 of these values to 0:

RotationSpeed=0
RotationInertia=0
RotationRun=0

and save the file. This totally eliminated the "jerky" mouse movements on my system I can look around with the mouse and it's as smooth as it was before the mod!

Hope this info is useful to someone!

DH

Thank you! This completely fixed it, I appreciate your time in getting this ironed out because this is really an incredible mod and really didn't want to pass on it. So, to you sir....I owe you a round!
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