My last post was kind of snippy, I'm sorry
In considering translating a serious hardcore simulation like DW or SH3/4 to a console, you must ask: will it make money? When you think about the highest grossing console games these days - the Maddens, the Halos, etc - it seems like a pretty risky venture to make an entrance into the arena with a subsim. And if it isn't promised to have a high return, nobody will finance the development.