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Old 08-31-07, 04:18 PM   #13
DirtyHarry3033
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Join Date: Aug 2005
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Quote:
Originally Posted by Vorkapitän
Thease are the changes I made to the command.cfg

Left:

Key0=0x64,Rn,"" (Normal)
Key0=0x64,Rsn,"" (Fast)
Key0=0x64,Rcn,"" (Slow)

Right:

Key0=0x66,Rn,"" (Normal)
Key0=0x66,Rsn,"" (Fast)
Key0=0x66,Rcn,"" (Slow)

Up:

Key0=0x69,Rn,"" (Normal)
Key0=0x69,Rsn,"" (Fast)
Key0=0x69,Rcn,"" (Slow)

Down:

Key0=0x63,Rn,"" (Normal)
Key0=0x63,Rsn,"" (Fast)
Key0=0x63,Rcn,"" (Slow)


Goes without saying, make a backup of Commands.cfg before you do this!

This completely fixed the problem of the camera rotating when moving, on my system. I can now move forward/back/left/right and the camera doesn't rotate at all.


OK, the problem of the "jerky" mouse views I fixed by editing Cameras.dat. I used skwasjer's awesome Silent 3ditor for this. Maybe you could also use SH3 MiniTweaker, I didn't try so I can't say...

Naturally, back up your Cameras.dat before you start!

Run Silent 3ditor and load C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\Cameras.dat.

Open the node "_Dummy_Cam_ConningDeck", then open "FreeMove" under that node. Click "Properties". In the right-hand pane, expand the "FreeMove" branch if it's not already expanded.

You want to change 3 values. The original values are:


RotationSpeed=120 mine was 60
RotationInertia=0.05 mine was 0.2
RotationRun=2

Change all 3 of these values to 0:

RotationSpeed=0
RotationInertia=0
RotationRun=0


Joe, looks like you're quoting a post I made a few weeks ago regarding Sergbuto's mod that allows walking the deck of your sub. Those command.cfg changes are not part of Sergbuto's mod, it's something I came up with to fix a prob I was having where using the cursor keys to move around the deck also caused the view to pitch up/down/left/right.

What I posted does break a few things involving cursor keys and scrolling the map is one of them. I never used cursor keys for that, only mouse. Also I never used cursor keys for deck gun elevation, again only used mouse. So I didn't notice something was broken until someone pointed out to me the prob with scrolling the map.

It is quite possible that deck gun elevation/rotation was bound to cursor keys as well, if so then my changes you quoted will break that also. Never tried it so I don't know

What I do know is, after making changes to commands.cfg that I gave, you can scroll the map using KP2, KP4, KP6 and KP8. If deck gun elevation was originally bound to cursor up/down, you should be able to use KP2/KP8 with my changes, to do the same thing.

DH
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