Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by WilhelmSchulz.
Your ditching the tails! Why? I know I know "it improves realisem" but it will become impossible to intercept convoy as you usaly only get 1 contact and you cant get genral direction!
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For exactly that reason... to promote better "realism" in the simulation... not convenience.
Yet again Wilhelmshculz... you failed to read the post closely and fired off your response half-cooked... again.
When you click on convoy or close contacts... it does indeed give you the general heading... not the exact heading. If it doesn't suit your play style... don't use GWX. Simple really.
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Oh, LOL. Deja Vu!
Copy & Paste......
Quote:
GWX has, since it's inception, strived for realism, immersion and accuracy. I believe that every member of the Dev Team has pushed hard for a simulation that excells in those catagories and we have nearly arrived.
However, the one area, nearly untouched by the Devs has been the Nav Map information & how it is displayed (apart from grey contacts) and I feel it needs attention. It's the one thing that has never been given the GWX magic.
On the subject of 'No Tail' contacts. Yes this makes it harder but it also makes you plan & plot your course and the course of your prey. I had a great immersive experience last night where I was shadowing a contact for over 2 days and you could actually accurately plot the course changes made by my prey. Yes! I have never ever had to do this before.
I must state that I'm in no way a hardcore player. I usually play with Map Contacts on & with no manual targeting. I do feel that this addition greatly adds to the game and I can certainly see why some may stuggle but in my mind this mod screams to be in GWX for the reasons & values I have stated above.
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Simply!
Don't like it?
Don't use it/Fix it yourself!
Time to put up or shut up.
You know who I'm speaking to.