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Old 08-30-07, 04:51 PM   #248
AtlantikEel
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Join Date: Jun 2007
Location: Edmonton, Alberta, Canada
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Quote:
The pennants are tied to the halyard which is attached to the observation periscope. The more you raise the observation scope the more pennants (and halyard) you see. Lower the observation scope to the bottom and none of the pennants or halyard are visible.
I cannot (in realtime) control the number of pennants showing to the number of ships you have sunk. It can't be done and doubt whether we'll ever be able to do anything 'realtime' like this ever. Thus to show (or remove) pennants you'll have to add (or delete) the associated TGA from \data\Textures\TNormal\tex during the patrol. This can be done by saving your game, exiting out and adding the TGA then reloading your game. Sorry, this is the best that can be done with what I/we have and have learned of the files.
If the pennants are always visible, this would be whenever the observation periscope is raised, even before anything is sunk? Will the pennants show on the scope when it is raised while submerged? In either case, would it be possible to set a hotkey for turning the pennants on or off? Otherwise the stop/reload TGA route would be the only option.
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