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Old 08-30-07, 03:13 PM   #11
Kaleu. Jochen Mohr
Ocean Warrior
 
Join Date: Apr 2007
Location: in my sub
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by mr chris
Good work.
But has someone worked out how to make the flag only show while leaving and entering harbour and the pennants only show when entering harbour? Also is it possible to only show the correct amount of pennants for how many ships you have sunk when entering port after a sucessfull patrol?
The flags are always visible. If you do not want them then remove the associated TGA from \data\Textures\TNormal\tex. There's no way (that I've currently found) to make them controllable EXCEPT for attaching them to a scope or something that moves thus making them visible (or not visible) depending on the state of the object tied to.
The pennants are tied to the halyard which is attached to the observation periscope. The more you raise the observation scope the more pennants (and halyard) you see. Lower the observation scope to the bottom and none of the pennants or halyard are visible.
I cannot (in realtime) control the number of pennants showing to the number of ships you have sunk. It can't be done and doubt whether we'll ever be able to do anything 'realtime' like this ever. Thus to show (or remove) pennants you'll have to add (or delete) the associated TGA from \data\Textures\TNormal\tex during the patrol. This can be done by saving your game, exiting out and adding the TGA then reloading your game. Sorry, this is the best that can be done with what I/we have and have learned of the files.
to keep ppl happy about the tonnage's i would say the pennants should stay grey-is white. no numbers on it
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