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Old 08-30-07, 11:33 AM   #41
Vader 1
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Join Date: Jul 2002
Location: Canada
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Quote:
Originally Posted by Kpt. Lehmann
Contacts: (Aaronblood this is for you. Sorry you had to wait so long.)
In keeping with our "some... but not all" situational awareness availability of information given to the player... contacts are now LOSING their tails. This may not seem like much at first, but that tail gives you the exact heading of the contact, making intercepts a great deal simpler than should be. Making a successful intercept should not be a certainty. This coupled with the pre-existing random waypoint changes of convoys/merchant shipping (and now ASW forces and task forces) makes a successful intercept contain the same frustration in part that the real U-boat forces faced. We cannot simulate the nearly real-time decryption and dissemination of Enigma communications that were VERY often used by the Allies to re-route shipping well away from U-boat hunting areas... so this will serve the purpose. <Yes i hear many of you groaning... now stoppit!>
Once you DO attain visual range though... you can then click on the different contacts and zoom in on the map to reveal the outline and disposition of individual contact headings... as the watch crew could relate to the U-boat commander on his request.


Thank you thank you and finally a huge thank you, this is a huge immersion killer for myself....1st rate work as always

Vader
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