I started to do reasearch into reflections like I did for the ocean and now working with in game control's to eliminate all the strainge reflection effect's we see in long distance shots and yet adjust the environment to show much more realistic reflections and shadow effect's according to where the light is actualy comming from. This will effect both above water lighting and below water lighting effect's and reflections.
I have no natural tallent's working with dds or tga files so I manipulate the game's environments using what is available for controls in all available files. I find where everything is for what I want to work with then get cracking on it.
As you can see in this new picture with working on the lighting effect's of the sun and moon now they will have more of an impact on everything in the game. Notice how the moon light at certain angles will now amplify smoke effect's. And also the reflections on the water like the fires on a ship now show up in the proper place according to how you look at the ship with the camera. And in the last picture the moon is behind the sub and still at a low angle so the lighting and shadows now only amplify where the actual light hits that area of the sub according to camera view. I did have to enhance the picture a bit so you could see the effect better.
Some of these effects will be amplified more this is just the begining work then the amplification of the effect's without getting the other strainge effect's reflection's can cause.