Convoy of 8 merchants in 2 columns, 800m apart, escorted by 4 Minekaze (all set to AI=3). The escorts were at 12, 3, 6, and 9 o'clock. Radar fix mod in place to assure visual not radar sighting.
Control (TM cfgs), stock dat:
DD detected me ~2000 yards at 8 knots.
Modded dat (AI sensitivity set to 0.03, range set to 6000 max), TM cfgs:
DD detected me (quartering aspect) at 1400 @8knots.
Note that I didn;t set the DDs to have better AI, everyone was using the dumbed down version. So if the mod was done right now, the warships would have detected me at 2000, and the merchants at 1400 in the last example. This was in the default weather conditions, so pretty easy viewing.
I think I coudl have gotten closer to the DD had I given him less to look at, but at some point I'd have to show him a broadside.
You'd have to play this many times to get a feel. I noted with the dumbed down sensors, the DDs kept their lights on when I was in the convoy, but didn't shoot as much as I'd expect. Another test would be the same convoy minus the DDs, then also try various AI levels and see how that moderates things. If AI skill has any bearing at all, I bet you can get withing spitting distance of "Novice" merchants.
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