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Old 08-29-07, 12:16 PM   #9
onelifecrisis
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I feel compelled to write more, as I feel I'm being misunderstood here.

As I said, I'm a software developer myself, and I know the restraints and pressures of developing in a money-driven industry (as opposed to modding for free). It seems to me that SH3 had a lot of love and effort put into it by its developers, and a little reading on the history of its development suggests that its shortcomings are attributable to money-motivated pressures i.e. difficult deadlines, which (thrown on top of all the other problems game developers have to deal with - such as getting the system specs right) resulted in a slightly unfinished game. The GWX developers, to their credit, have made GWX completely free, which is awesome! But it also means they do it as they want, when they want, and how they want. I'm inclined to believe that if the original SH3 developers had been given a similar amount of freedom then the end result would have been every bit as magnificent as GWX is today.
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