3000 yards really is not close enough considering american skippers were not considered "daring" enough if they shot from long range (introducing more of a failure rate with torps).
Something that is not being included in this discussion about AI sight ranges is the missing "smoke on the horizon" effect. That being the ability of a sub to sight the smoke of a convoy, and stay outside of visual range of the enemy by themselves getting no closer to the enemy to see just the top of their masts.
SH4 and SH3 lack the effect of seeing smoke on the horizon. Our spotters spot hulls, and with the way the AI visual range is set, that means the AI see our hull as if we are a full fledged surface vessle instead of a relatively tiny submarine.
I wrote a post concerning "shells out of the fog", where my boat got beaned from a destroyer that I could not see, due to fog, but somehow he could land shells onto my boat, and eventually sunk it. This needs to stop cause it is historically inaccurate. No sub, not one, German, English, not even Japanese were sunk in this manner.
In short, the visual ranges need some serious working over.
I would help, but I don't know how mini tweaker works, and I have no idea how to edit hex.
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