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Old 08-27-07, 10:20 PM   #2
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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I think the idea of making slow-running torpedoes quieter than they are now (that base SL does look on the high side) is a good one, but for low speed settings to be practical in combat, the time at which the torpedo goes to full speed must be when the enemy detects the torpedo, not when the torpedo detects the enemy. I think the "right" way to do this would be to allow the player to command the torpedo to accelerate to maximum speed (which the player would do upon noticing that the target has begun evasive action), not for the weapon to accelerate upon acquisition.
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