im not much into modding, rather just have fun playing and enjoying the good stuff mods out there, and suppose this is a fix simple enough to be done by anyone at discretion on any mod they could be using.
i would surely do some work about those ideas above, and even more, if i could, of course. its a bit ridiculous, even if "realistic that its not realistic", that a subs captain has to come up with all the data for manual targeting on the game. info comes from the sonar, radar and visual to be compiled on the plotting table and then used for the final solution. its my opinion that it should work like this:
-to be possible to ask any of the 3 stations for a bearing and distance to the current target.
-to be possible to ask the plotter for those, and the course and speed of the current target, bacause its his job to compile, not the captains. also have a report on any changes on the contacts behaviour reported, because that can mess the shot and id like to be informed before i waste such valuable and rare asset such as a torpedo.
-while surfaced, the watch guy should report the contacts id, when in range or when asked, because if he doesnt have his id pictures book at hand, hes gonna get a boot up his a**. its perfectly possible, even to any cross-eyed that can hold a binocular, to id a contact at 5nm+ (10 km+), which is above the safety distance to avoid being gunned, unless its night, foggy, rainy or stormy, or the contact is small, or watch guy is a retard and should be used as fuel.
-its insane to pick up a periscope, be it visual or by radar, with stormy weather, even worse at night. i had experiences with ships changing course to intercept, in stormy weather, while me completely stopped and at periscope, and i was 100% sure there were no chances they would know i was there. and they only go active sonar to attack, so there was no random pinging just in case. in my experience, when it was stormy during ASW exercises, i couldnt see s*** in hours searching for risers, and radars are much better then they were in the 40's, i guess. wth, how can they freakin detect me when my freakin periscope is 75% of the time underwater and its the only thing that can be seen?
if these, some or maybe more thingies (like the ones in some post above) could be fixed into a "middle" difficulty level, i believe the game experience would be more realistic and rewarding for who doesnt want the so damn easy shooting gallery or the oh-my-god-i-have-to-do-everything-my-crew-sucks-buncha-incompetents-cant-even-gimme-a-freakin-speed...
firing solutions would still be done manually, of course, but it would be good to know theres someone working to help shooting stuff.
having fun is the most important thing, after all