08-27-07, 06:33 PM
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#7
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Sink'em All
Join Date: Mar 2001
Location: Naperville, IL
Posts: 2,150
Downloads: 305
Uploads: 1
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Quote:
Originally Posted by Ducimus
I thought about this before, using Berry's version of a similar mod, but i concluded that it would be a logistical nightmare.
Scripting the submarine school missions into the campaign, albiet time consuming, isn't a problem. Creating/ stationing the player at Groton isnt a problem.
Problem 1:
Forcing a new command from S boats to Gato's. I dont know if this is possible. Im not sure what criteria has to be met in order for the game to offer a new command.
Problem 2:
Career Time frame. A single mission ends up taking the place of a 30-45 day patrol. If you consider 5 subschool missions, plus 3 sea trials, youve spent a better part of a year in putting around outside a harbor. Theres no way im aware of to limit this time frame. And if your doing all this at 0 tons, sunk, i have to wonder if the game would retire you or not.
Problem 3:
Assuming getting transfers while at sea to work correctly like i orginaly wanted to, you have this little problem called the "Panama Canal".
Now all that aside it is possible, but you'll more then likey end up doing the entire thing in one boat, and have it take around 7-8 months game time to complete.
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Like I said, it was just a thought. Thanks for spelling out the logistics of it for me, Ducimus.
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