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as we know...the combat only takes place after many hours of "other stuff"-
they forgot to put the "other stuff" into SH3/4 and what they did put in was done in such a prefunctory manner as to make it far less enjoyable than it might have been...dunno ..just not user friendly for the less tonnage focused player ...because it's HOW you got that tonnage that's the story.. not the amount shown on the score board at the end of the mission.. anyhuw that's my bent on things...
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Spot on as usual CB, couldn't agree more....
Fortunately there have been some improvements in the SH3/SH4 that have allowed to enjoy a bit more the "historical and physical environment" like the improved U-Boat physics (Slow-down when clashing against waves on the bow, manual navigation with sextant and such) but no doubt the dynamic campaign came at the cost of some dynamism....even if it sounds contradictory
What really kills me in SH3 is that permament feeling of being alone at sea and in the war. I feel the whole war like in May 1945 ... sort of "We are the last Uboat alive, we are alone against all the allies"

No matter if other surface units are added, you have always that damned feeling of being the only Uboat, and missing the wolfpack operations in an uboat game is unfortunately missing 90% of the story. I'm not talking just about coordinated attacks, but also coordinated search, BDU shifting the pack continuously from here to there, expanding or enclosing the distance between UBoots, asking some to send weather reports and all that. SH2 instead still allows implementing all that fairly easily with some little aid (Kriegstanz or Rossbach generator).
On the positive side however, the TDC is much more correct than in SH2

which in my case is hugely important.