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Old 08-26-07, 01:31 PM   #3
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
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I've been whining about this in other forums for many MANY weeks and if it's possible to mod, you guys would know how to do it probably...

Make oil rigs targettable by all missiles, special forces, and AI vessels.

As it stands now, you cannot even generate a fireing solution for an oil rig. Try it. You can't send your solution to the weapon configuration display (all you can do is snapshots and a snapshot torpedo will find and kill a rig) . TLAMS, even when you painstakingly set them up to come down right on the platform (with Show Truth on) pass right through it like a ghost. Special Forces just crash their boat into the rig, take damage and sit there doing nothing, and AI vessels even when programmed to attack an oil rig will just putter on past it as if it's not there.

When you select the oil rig (with show truth turned on and the rigs set to be detected at mission start), it gives you the option of attacking with TLAMS only. The TLAMS will pass through it as if it's not there.

It seems to be something with the weapon doctrines. There doesn't seem to be any problem with the rig's setup as it's set up like an ordinary building target. Anyway.. working with weapon doctrines are way beyond my ability.

I don't know if this is fixable within LWAMI or if it's a hard coded bug, but this problem is really holding up the development of a mission I've been working on for a long time. Sonalysts don't seem to read their technical support boards very much if at all so I've gotten no answers there.

Also... someone on one of the boards had a good idea. Would it be possible to make an oil rig generate sound that could be picked up on sonar ? I'd imagine those things would be making some kind of noise that could be picked up with all the machinery they're running.
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