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Old 08-25-07, 04:59 PM   #19
panthercules
The Old Man
 
Join Date: Apr 2005
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Actually, after a little more testing, it looks like making this 0.4 works even better - seems to reduce/eliminate the "disappearing sight" issue when traversing quickly - I still get a little clipping/disappearance of the wall of the tub at the extreme edges of the screen when I traverse the gun quickly while zoomed out.

I'll play with it some more, but it looks like somewhere around 0.4 is probably the sweet spot. If I get anything better, I'll post something here.

[EDIT - OK - going down to 0.35 didn't help, but going up to 0.45 seems to yield a very good result - the "sight disappearing" problem on traversing seems to be gone, and the tub walls at the edges of the screen don't disappear unless you move your mouse view a lot faster sideways than the gun can follow you - if you limit your traversing to a speed that the gun itself can traverse, then the tub wall stays where it belongs all along the traverse.]

I haven't had a chance to test with any of the other flak guns, so I'm not sure if this might screw up something on different boats or with different guns. If it does, it's not that hard to set this up (as I have for testing) in a JSGME-ready mod all by itself (nothing in it but the tweaked cameras.dat file) so it could be loaded up only while you were using an early war Gato, and then use JSGME to unload it if you're using any other boat.
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Last edited by panthercules; 08-25-07 at 05:15 PM.
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