Quote:
Originally Posted by Digital_Trucker
Quote:
Originally Posted by Redwine
If i do not remember bad... it is the same texture for all 4 indicators, then all them will have gren strip.
To make the battery green only... it is needed to create a new HUD.dds with the green band... in example HUD2.dds... and call for it into the bettery instrument in the 1024 ini file.

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You remember well, Redwine, and I'm glad you said that because I hadn't even thought of using a second HUD graphic. I always wanted the "good" bars (battery charge, fuel, O2) to show up green and the bad (CO2) to show up red. Now I know how to do this and do it without messing up any changes to the rest of the HUD.
I think I'll try to get this done in the next few days (I have another project I'm in the middle of) unless someone else tackles it before I get to it.
Thanks for the info, Redwine 
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You can use 4 textures... to give a diferent colour to each instrument..
In example... red for fuel, green for battery, lightblue for compressed air, and grey for CO2.
The main problem is to identify each intrument into the 1024 ini, to call for ... HUD.dds, HUD2.dds, HUD3.dds, HUD4.dds....
I really have not time to do... if you do it, pelease it as mod for share !