Quote:
Originally Posted by deepboat
My idea was that one would lay the mines with their cradles at the mouths of harbours etc. and wait for the the fun to begin, at a discreet distance of course or wait for intel reports of your success! Another could be one mission of simply collecting renown for laying them undetected.:hmm:
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yup it's the being UNDETECTED part that counts with minelaying missions..(have had them for years..see the small mod on my web-site )
all technical detail and other artifactual realism issues aside (of which no doubt there is a list as long as every-bodys arm!) from a gameplay point of view reaching a port laying mines across it's entrance or approaching waters...(Fritz Lemp recieved a medal for doing same) is the closest thing to a genuine stealth mission there is...why? because any detection at all in such locations would result in the immediate dispatch of no not destroyers...but think about it...yes mine sweepers..(no doubt DDs also but...that's besides the point..) ..there by rendering the whole excercise pointless...
so it is definitely a different ball game laying mines ...with a use-full dose of imagination...(as far as the mod goes any way..as mentioned else where it needs a more effective detonation method...you can allready lay the mine at any depth you like and it will remain there...but it still requires very close contact for an explosion being as it is a modified torpedoe..)
the point of the mod is (as deepboat described) NOT the technical accuracy of the mines them selves BUT what is required of the player in order to effectively deploy them in game...the mines them selves are secondary to the gameplay posibilities they set the player onto
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