Better modelling of the Uboat would be nice - especially more precision in maps and instruments, plotting course, torpedo solution, etc.
Better response from merchants and convoys - i.e. avoidance strategies from merchants, etc.
I really liked the idea of making this a massive multiplayer game - be a Uboat or destroyer commander and actually have to deal with other humans when you meet a convoy... Wolfpacks anyone? Combined ASW operations?
A connection with all the data on uboat.net - getting historical Uboat names and patrol dates, including sunken ship sailings, etc.
|