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Old 08-24-07, 10:14 AM   #46
JALU3
Grey Wolf
 
Join Date: May 2007
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Quote:
Originally Posted by Peto
I like the idea of more crew interaction but know enough about game writing/programming to realize that another element of the game would suffer (ie poorer AI or other essential sim elements). The one thing that I think can add to creating a "closer relationship" with the crew is mandatory rotation. It was typical of US Subs to have up to a third of the crew rotated out after a patrol and the officers sometimes had to fight a "paper battle" to keep some men they really wanted on the boat.

But I do NOT want the developers to spend time on this aspect of a sim at the expense of critical game mechanics. I can always choose to rotate my crew after each patrol and--well--actually I frequently do send some 1st class petty officers packing when I get too many of them. But there are always a copuple with familiar names I like to keep aboard.

Cheers!

Peto
1/3 Mandatory Crew Rotations . . . that would be great to have simulated in the game . . . I'd imagine the best Officers and CPOs would have been prized assets to any crew. I can imagine some crewmembers not liking one command environment, while loving others . . . trying to get posted to boat X for this reason or boat Y for another reason . . . this would make a great mod. Having to pay to keep certain crewmembers out of your renown pool, having to pay to get rid of certain "problem" crewmembers . . .
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