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Old 08-24-07, 12:47 AM   #126
panthercules
The Old Man
 
Join Date: Apr 2005
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Finally got out to sea, at least momentarily, just to give 1.63 a try before updating to 1.7. Just a couple of observations so far -

(1) this is really cool - setting the depth, speed and course by voice is especially nice.

(2) took me a minute to figure out one glitch-issue though - not being able to give the mouse command orders while looking around is a bit of a drag. I suspect eventually it will become second nature to click out of look-around mouse mode so that the mouse-movement voice commands can work, but it was rather weird for a while there.

(3) this may be an actual problem - the program seems to be having a problem with the command bar commands when the command/button bar is in "unlocked" mode. This appeared when I issued the command for "resume course" and wound up at the attack scope - I finally figured out that SH4Speech was moving the mouse down to where the "resume course" icon/button would normally be when the bar was "locked", but since the bar was "unlocked" it was actually pressing the upper-tier button for attack scope, which had slid down to the bottom row position because the bar was "unlocked". Maybe you need to add in some sort of delay after the mouse moves down there and before it clicks, in order to give the bar time to move back up into the normal position?

(4) another small point/issue - when issuing the mouse-moving commands on the speed/course/depth dials, it leaves the mouse on the dial, which has the effect of leaving the dial in the "enlarged" mode, which takes up more space in the HUD view and looks odd - is there any chance of adding something after the 'click" that would quickly and automatically move the mouse over to a parking location at the edge of the screen or something, just to get it out of the way and let the dials return to their normal, unenlarged state? Just a thought.

So far though, this is really impressive - the recognition worked very well and was lots of fun. Great work
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