it isn't the particles file that is a problem it is the materials file
I beleve. Because S3D editor has been repaired so it dosn't do that to the particles file anymore but sometimes still dose it for the materials file.
For example when C.C. made a tweek file for lightning his tweek file ajusted properties in both the particles file and materials file at the same time.
And there is no reason why a value would be in mini tweeker and not able to see it in S3D seeing nothing has to even be created to make values visable in the first place so my conclusion is who ever made the files for the smoke values for mini tweeker made a value use that is wrong just like the scene tweeker file originaly was wrong and adjusted things improperly.
BTW overlife scale and colors are materials handled files.
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