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Old 08-23-07, 10:52 AM   #26
l3th4l
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Join Date: May 2005
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Quote:
Originally Posted by sneekyzeke
Hey, Lethal, love your work but I hope you will indulge me for a moment. For my own personal growth and use, if I was interested in perhaps lightening the bearing lines a little in your scopes and binocs, how would i experiment with that? For instance, I assume that it is contained in files like attacklines.dds, which is a graphics file, no? What would i use to edit that? Answer at your leisure; i don't want to distract you from your work! Zeke.
Once you've got the files open in photoshop or whatever you are using, you can simply change the base color and the lines should reflect that. no need to tinker with the alpha channel unless you want to alter the transparancy.

opening the files should be simple enough once you've either got the converter or the plugin from nvidia up and running. I use the plugin for photoshop as it saves me the step of opening a seperate program just to convert the files. It comes with an installer so that part is easy enough.

You can find everything you need here. except the editing program of course

edit: just re-read your post. concerning the bearing lines:
currently i know of no way to stop them from becoming completely black during daytime so unfortunately the only way to make them less visible (not brighter though!) then is to further increase their transparancy.

to do that you need to first understand how an alpha channel works; think of it this way: you are painting on a transparent background. the "normal" channels (RGB) determine what color you are painting and the alpha channel determines how much of that color gets applied on the transparent background. A completely black pixel on the alpha channel means *no* color gets applied, a completely white pixel means it gets applied fully so you can't see through it. any shade of gray in between means a different level of transparancy. So in order to make an image (such as the lines) more transparent overall you can simply lower the brightness of the alpha channel a bit.

hope this helps

Last edited by l3th4l; 08-23-07 at 11:06 AM.
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