Yeah, I tried the jap double 5, but it didn't fit well. I picked the guns by what seemed to fit the spot on the ship without clipping anything, not by perfect accuracy of type. As long as they look OK, and shoot a shell that hurts a sub they are fine. Certainly better than stock with no guns at all, lol. Better 3d modders can do a definitive fix.
Roster changes to reflect sinkings are certainly possible. My goal with this quick mod will be to ONLY touch the eqp files in the name of modularity. At some point an overarching ship mod would be useful though, no question!
OTOH, since the 2 bigger minelayers were sunk by subs, perhaps having them in game to be sunk by a PLAYER sub isn't so bad even if past their historical lives
I probably need to double check how many I have in my campaign as I check the contents of groups. I tend to add it to many groups, but with a VERY low chance of occuring (under 5%, frequently 1%). Still, there are likely too many.
tater