Would I be interested in a Tater eqp ship fix pack? Definitely!
Some more ideas, can't help it, I am an idea guy. These are based on stock game 1.3 patch, which I run. Forgive me if any of these ideas end up making you waste your time trying to get something to work that won't.
Auxiliary subchaser: Did you get a cloned trawler to work? If so, that would be a great addition to a ship pack.
Ditto on the German AMC, did you get its flag fixed? As either an IJN AMC or with guns removed as a "Large Modern Split" Maru, it too would be a nice addition.
Minesweeper: would like the 4.7" single turrets back. One of the patches got rid of them for the same kind of unshielded gun on the subchaser. Wierd, the turrets show up in the museum, but not for me in game.
Medium European Composite Freighter: this Maru comes with 5.5" gun turret, that's light cruiser armament. Given that this is a model of a then-50 year old merchant ship, that gun is way too much. Medium European Composite deserves to be very indifferently armed, like maybe a 3" popgun aft.
Neutral nation sampan/junks: representing local traffic in China/SE Asia waters operated by locals, who had no desire to alert the IJN if they saw a sub, assuming they had a radio, which they probably didn't. I don't believe that the sampan/junk models have a flag? Maybe they could be Russian to act as generic neutral vessels. Or, here's thinking out of the box for ya, maybe nationality="Environmental", but gawd only knows what that would mess up.
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