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Old 08-22-07, 01:27 PM   #334
sneekyzeke
Electrician's Mate
 
Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
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I used the first download link; it is a new scene.dat file in JSGME format, ready to go. To any and all reading this, the procedure I use when using any new mod is thusly; I have found it to be safe and completely reversable with ONE exception (there are probably more exceptions, but they don't come up often if at all. When I download a new mod, I unzip/unrar/unwhatever to a temp directory, then I LOOK at the file structure. It really doesn't matter what the main/root directory is called, although if it is not actually the name/version of the mod itself, I rename it. If the next directory down/under the main one is named "Data" it can/will be installed by JSGME. Just to make sure I am aware of any changes the mod is about to make, I tunnel down through all the directories just to see their contents. The ONE exception that I have found that I always remove from the mod before installing with JSGME and make the changes manually, is a potentially nasty and anguish-causing file named "Data/Menu/menu_1024_768.ini. I ALWAYS make changes to this file manually, simply because the author of the mod you are installing has no idea what other mods you are using that have "customized" your .ini file, and for some reason if you allow that file to be overwritten it can be hard to get it back like you had it. I have no idea why, but it's no biggie because I'm used to it that way. Long post, but I hope this helps clear up questions or hesitation about using JSGME, because it's the best thing since sliced bread and AFAIK completely and instantly reversible with that one exception. Happy simming!
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