View Single Post
Old 08-21-07, 03:59 PM   #716
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

Now to start with there are several approachs.

first off

we should maybe start with the stuff that already exists
in the gwx campaign layers.

what I mean is they have gone to a lot of trouble to place units
and bases at the appropriate historical place and time.
so assuming for a moment you would like to preserve that
then the way to go is increase the number of aircraft and
squadrons assigned to bases and carriers.

this isnt necessarily a small task because we are talking about
campaigns, that said its not to hard pretty straight forward.
but the shear volume of work to be done is extensive.
so it might be prudent to try limiting the alterations to
your favourite hunting areas and regular haunts.

alternatively ( and marginally easier ) you could simply add extra
airbases and carriers (support groups) into the campaign layers.

the first method involves pulling up the cfg files for airbases
sm med lg and nation specific.

in each on located under SHIII/Data/Land
you will find a file for each type of base in game
each file has a cfg file within it.
that looks like this.


[Unit]
ClassName=LargeAirBaseGB
UnitType=406
MaxSpeed=0.000000
MinSpeed=0.000000
Length=1
Width=1

[AirGroup 1]
StartDate=19380101
EndDate=19401225
Squadron1Class=FBHurricaneMk1
Squadron1No=18
Squadron2Class=LBSSunderlandMKIII
Squadron2No=12

[AirGroup 2]
StartDate=19401226
EndDate=19430510
Squadron1Class=FBHurricaneMk1
Squadron1No=18
Squadron2Class=LBSSunderlandMKIII
Squadron2No=12
Squadron3Class=LBSPBYCatalina
Squadron3No=6

[AirGroup 3]
StartDate=19430511
EndDate=19451231
Squadron1Class=FBHurricaneMk1
Squadron1No=18
Squadron2Class=LBSSunderlandMKIII
Squadron2No=12
Squadron3Class=LBB24Liberator
Squadron3No=12

the seperate airgroups are to simulate the evolutions of aircraft and
weapons. meaning that the first group operates with older eqp at
the beginning the middle group standard eqp in the middle of the
war and the final group with final equip towards wars end.

the squadron bits

Squadron3Class=LBB24Liberator
Squadron3No=12

indicate type and number of aircraft.

you can try adding more squadrons or increasing the number of
aircraft.

similarly in SHIII\Data\sea each aircraft carrier is also set up more
or less this way for squadrons.


the second easier method is to just use mission editor to add extra
bases and carriers to the existing campaign layers which should bring
up the traffic wholesale.

if you want to try the second method instead let me know.

part of it is in the responses of ai for bases when your active in the
area it covers but these are set pretty good as is so I dont think
we should bother with that.

M
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote