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Old 08-21-07, 03:37 PM   #114
minsc_tdp
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Join Date: Mar 2007
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Default 1.7 status

I'm working on 1.7 and I thought I'd post a status report. 1.7 should be released in the next week or two, with the primary goals being A.) working with any resolution and B.) new voice commands for all the torpedo computer stuff (PK, exploder, torpspeed, gyro, torpdepth, TDC target speed, TDC AOB, stadimeter, and maybe a few others I forgot.)

I do not plan on supporting "increase target range X feet" via the TDC range dial, because that dial is especially weird and I don't see a real need for it. ID'ing the ship and using the stadimeter already does the work for you. The only reason you'd want to increase/decrease the range is if you're using the Attack Map to look at your PK line and cheat a bit (that's how I play) and even a correction only takes a moment and often is not necessary. If my range is too far I usually just increase the gyro angle a bit to compensate.

Resolutions are fixed up where it should support any resolution the game is using. It's using a very simple algorithm, and I'm so confident it will work I've deleted all data from the CSVs that isn't 1024x768 specific, since it now just calculates it from those base values.

Late last night I was successfully increasing and decreasing torpedo depth settings by voice, which is a new type of dial where it has to click and drag. It's not that complicated and works fine.

My nemesis in this game is toggle switches, like the speed/heading/depth dials, and I found a new farkin' toggle to deal with: That little PK Mode / Torp Settings Mode switch looks like if you click the bottom of it, that will go to torp settings, and if you click the top of it, it goes to PK mode, but that's not what it does. Try it. Regardless of where you click on it, it toggles. So, I have to always know the state of that switch so I know whether I have to click it in order to bring up the torp settings panel (which is the only one of those two panels that has anything clickable.)

Some low-level enhancements have been made with the "parent ID" thing so that we can string commands together infinitely, and of different types. So you could have a single voice command that presses a key, clicks a button by mouse, drags a dial a certain number of degrees, all in one shot. It's not a perfect system yet but it's coming along, and it's usable enough for me anyway, to get the core stuff working.

Keep in mind also that BioShock comes out today and I'll be playing that, so this might take more than a week Oh also Shells of Fury, if I can get my hands on it!
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