View Single Post
Old 08-20-07, 06:42 PM   #4
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

I do this quite a bit and by and large what I find helps is that instead of
analyzing the attack beforehand in terms of range and distance I tend
to think of it more in terms of interval. (duration of launch and trip time
per torpedo) in accordance with my usually perpendicular attack angles
(Long Range) what I do is start longest to shortest.

although the fellow above is correct it doesnt all have to be at the same
second to prevent evasion the closer you get to simultaneous strikes the
less chance there is for responses by the enemy.

total simultaneous first strike is not always necessary but it is the acme of
skill IMO.

MM


[edit] Im with steel tomb on this too. a customized practice range built in single missions
can really help your approach in career. (ie, using a simulator on shore before sailing)

similarly I used mission editor to build escort groups on a practice range and used
free cam to study their tactics and patterns while they hunted me.
helping my evasion techniques in career. this was very cool to watch.
buttercups deliberate and creeping attacks sprint and drifts the whole ball of wax.
people love to knock the ai around a bit but what a great job they did. to me
as I did this it seemed miraculous to have the ability to play against such.
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote