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Old 08-19-07, 09:23 PM   #274
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
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Default like I said I was trying to address everything everyone

noticed and heard and didn't notice or hear for the rework of LBO to try and satisfy everyone as much as possable in the ocean effects. What good is a mod on one epecific area of the game play if you can't come close to meeting expectations. So I tryed my best to meet everyone's needs and wants without screwing up the base effect's and just make the over all impact of the ocean rework better in experience.

I may not reply to every post that someone has made in here but on all the one's that ask for something I make a note of it on a piece of paper and see what I can do to create the effect or enhance or make go away what ever significant thing is asked or noticed.

For example one guy had asked for calmer sea's in the low wind states well here is the ocean at 0mps but what I did do is using the new S3D tool that Skwasjer created I adjusted in the materials file the wake effect for everything to have a little more impact on the ocean both above and below to create more of a extended ripple effect and wave creation and here is an example.



then adjusted the physics to give the waves more density in each ripple so you get differn't colors in the ripples.
These are probably things most people would never notice so that is why I am pointing it out so you would know
what I have done as far as fine tunning goes to make this mod much better in the new release over the first release.

Last edited by leovampire; 08-20-07 at 12:22 AM.
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