Attractive to "NEW" players. I started out on first person shooter sims. Yes, a God Mode is what I liked in the beginning. Blast the hell out of something/someone and enjoy the graphics.
My personality is such that I bored of that shortly and moved straight to the hardest level and of course got my butt beat, but I was hooked. Then I read the manual, then I did the tutioral missions.
To me the hardest part of a tactial sim is getting from point A to point B. If any of you played the CFS sims you remember that once you got X miles from your take off point you could hit the x button and be within range of the enemy quickly. You would drop out of warp, so to speak, a few miles from contact. TC in SH4 does not cut it, since you drop out ever few seconds due to radio traffic.
Even with the fantastic graphics of SH4, you can only enjoy a smoke on the bridge on a beautiful moon lite night a few dozen times unless you are a HCS, before that gets boring.
So if the question is posed to sell more units to keep UBI happy so they can keep us happy with a "good" expansion or SH5? I say Yes to a God mode, warp drive or whatever it takes to get NEW people to buy it.
I believe if they play it for just a little while they will want to play it on a harder level before long. Ha, Just make it an option. I like options...