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Old 08-18-07, 05:56 PM   #6
suBB
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Join Date: Dec 2005
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Quote:
Originally Posted by Blacklight
Is there some kind of limit of what you can script for a single scenario ? I've thought of the idea of putting together a long lengthed real time campagn that all takes place on the same map. Example... set up mini missions and timed events all over the map to keep the action going for hours, maybe even days (save your game often). This would add to the realism because there would be no "MISSION COMPLETE" announcemt to break the immersion where you have to jump into the next mission via the menu. Has anyone done this or thought of this possibility ?
In creation of our dynamic mission objective scenario for multiplayer, entitled ‘Conflicting Interests v1.01’, it includes less than 600 triggers and scripts, mainly for sake of coding AI to collaborate and act as you would expect a human player would in the absence of human players (5 platforms max – akula2, 688, kilo, ffg, helo).

After working out all the kinks of the design and extensive testing prior to final release, we’ve never run into problems in MP COOP(AI ally / AI adversary / both). For this reason I say the sky is the limit for the number of triggers and scripts that can be used. Technically we designed some cool workarounds such as:
  • AI depth control for all submerged platforms
  • Random AI navigation(including speed and course setting)
  • AI link promotion once enemy contact is made
  • AI radio comms check on random intervals (IIRC for random intervals)
  • AI helo passive buoy search in peacetime
  • AI engage / disengage - resume patrol / re-engage if re-detect algorithm
  • AI mission statement triggers and scripts (mainly AI will carry out the mission statement as a human would)
  • Aggressive AI helo search in wartime (both active dipping sonar and buoys)
  • Random accident(human helo) with the ability for the human pilots to repair platform at will until 100% complete repairs.
  • AI Compliance with ROE
This is to name a few features coded into the map, but I think you get the point.

Anyways, good luck in your design and if I can be of help in any way, just let me know.

suBB
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