I must admit that as the developer of SH3Cmdr I love reading this kinda thing. An increased importance and reliance on stress testing was indeed the main outcome I wanted from the malfunction and sabotage effect addition in SH3Cmdr, even moreso than the effects themselves - just the fact that there "could" be problems was more important to me than what they actually were (from a developer perspective I mean, not as a player). Of course, Hemisent did a brilliant job with actually modelling the effects and without him, well, there'd be no feature.
I mean, don't get me wrong, a lot of players performed similar tests prior to this feature being available, but it really was just academic and hollow. Now, it means something, and is all worthwhile, if not necessary, when playing with the option selected.
I'm also glad that I'm not the only one that spends the time to do some thorough testing.

I like seeing all 12,347 rivets snuggly in their place before I sail to sea.