Acutally, let me back up, heres the files that i beleive are involved in this seemingly simple message:
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/data/menu/menu.txt
Quote:
602=We're under attack, sir!
603=Depth charges in the water, sir!
604=We're taking damage, sir!
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This is the text message thats supposed to appear in the txt window.
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/data/cfg/Message_SO.cfg
Quote:
[Msg0]
MsgId=0
Priority=3
Timeout=20
Param0=1
MsgOgg00=Depth_charges_in_the_water_sir
;SoM_P_Depth_charges_in_the_water_sir.ogg
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Assigns various parameters. Some of which im not sure how they work. Only real way to figure that one out, is to compare them to other message.cfg files.
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Data\Library\Phrases\Phrasees_voice*.dat
Theres 9 of these files, im assuming one, correspeonding to each of the 9 different voices. As Leo stated, the dat files containing controls.
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Data\Sound\Speech
with directories number 1 through 9.
In each directory you should find 3 iterations of "depth charges in the water", each iteration reflecting state.
Normal:
SoM_K_Depth_charges_in_the_water_sir.ogg
Panic:
SoM_P_Depth_charges_in_the_water_sir.ogg
Silent:
SoM_S_Depth_charges_in_the_water_sir.ogg
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Another file that i thought might relate, but looks like its turning out to be a dead end is:
\Data\Cfg\Sensor.cfg
In particular :
Quote:
Hydrophone speed factor=0.5 ;[>=0]
Hydrophone noise factor=0.5 ;[>=0]
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Hydrophone speed factor is, in this case, means, "must be going this speed (in kts) or faster in order to be audible."
Noisefactor, im assuming means, "must be this loud in order to be audible on hydrophones"
My thought was, if the spash of a depth charge makes a signal less then these values, then the SO isn't going to hear it, therego wont report it. zeroing these values out, yeilded no results, so im thinking this file is a dead end.
That means, its probably in the messages.cfg file, but most likely in the dat file since were not even getting the text message, but again, i don't know what to do with a controller.