Redwine,
I presume that you are referring to the damage zones and the way that the damage zones are re-used in many ships, often not even of the same class. This practice made the creation of the 1st NYGM Ship Damage Mod a constant struggle and never ending trade off, of course that was back in the olden days before I was able to edit the ship zones.
With regards to the Fubuki & the Shiratsuyu the reason that they can take hits in the bow without sinking is because the 1st zone/s, the FlotabilityGeneric, is situated so far back.
On the Fubuki the zone starts at the rear of the forward gun, or to be more precise, at the 8 rail back from the bow.
On the Shiratsuyu the zone starts in front of the forward gun, or to be more precise, between the 6th and 7th rail back from the bow.
The battleships, such as Fuso and Kongo use the FlotabilityGenB for all the main zones from the bow to the stern with the addition of the engine, fuel etc.
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