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Old 08-16-07, 12:58 PM   #7
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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You make some really good points about "back story."

I noticed that the missions (maybe it was in campaign.cfg) have a areas that says something like: BriefingMap=NULL

I tried putting my own map tga in there, no dice. Too bad, since the ability to add our own background map where your orders appear could be VERY cool.

Reall, a lot can be done with writing better text for the patrols. Obviously some are generic to the whole war (Patrol Honshu)---though even those need more specific orders to be more immersive (and useful to the player).

As for the more complex interactions in missions---try Ducimus's "New Construction." Even if TM isn;t your thing, it's worth the DL just for that. Very, very well done, and a model for what is possible, even in the campaign.

It's very doable, but it takes HOURS to tweak. We can have missions where you head to your patrol, then get ordered to chase ULTRAs which can pan out, or not. I have some other novel ideas I got seeing how the New Construction worked, too.

tater
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