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Old 08-16-07, 08:01 AM   #35
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
Originally Posted by Der Teddy Bar
I hope this helps.
Many thanks Teddy !

SH IV is a little strange, the sim do noit reacts always to changes made on files, many entries are dead entries. Some changes made on one ships reacts on another kind of ship. In example Fuso and Kongo seems to take data from another place as the remains BBs.

We have two main problems with SH IV here... wich makes the adjust of torps a little confuse, because you adjust well the torps for some kind of ship, but those settings do not works fine for others, then when you want to tewek those ships, you found there are anoying issues.


1]
The bow for DDs was done extremelly armored in V1.3, you can hit 6 or more times a Fubuki or Shiratsuyu in the bow and nothing happens, it iseem to be a BB bow.

I think so they are taking data from a wrong place.

Plus all DDs are so strong, but if you made them more weak, then, Fuso and Kongo become more weak too... at a level you can sink a 38000Tn BB with a single torp, but need 2 or 3 for a DD.

If you made the BBs strongest, it reacts on all them except on Fuso and Kongo wich non sense.

2]
When a DD ram on your scope, it explodes and sinks, you have not damage at all.

It is easy to solve... i solved it in my present files, but sadly it have a consecuence, the DDs become more strong even, and they are so string yet...



This facts made a little strong to reach a good torpedo setting balance....

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