View Single Post
Old 08-16-07, 07:30 AM   #13
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Quote:
Originally Posted by BarjackU977
This MOD indeed comes from the Mille-sabords community, which I recently became part of (as user, not as major contributor, though).
I know this mod comes from mille sabords, I'm a member of that forum mostly as a lurker, but since the end of may, the italian and french dw players play on a regular basis againt each other, so they informed us on their plans about a new mod which would extend the lwami.

Quote:
Goldorak, to be 100% clear, as I'm not in the navy nor in any military group, I don't know much about how those "things" (torpedoes, sonars) work in real life, and I was interested to have feedback on those changes (wich is the most realistic), with a secret wish: the one that it would be integrated in LWAMI in case it would bring even more realism.
Me neither, I'm a civilian guy, the only time I was in the military was for the military draft (10 months) and not even in the navy lol. I don't think the mille sabords guys would have developped this mod if it were to not extend the realism we already enjoy with lwami mod. On the other hand I prefer for this mod to be yes compatibile with lwami but not integrated in it.
That gives us versatility and most important it doesn't put all the eggs in the same basket.

Quote:
The multiplayer community is split in small groups because of the many mods around, and I wish we could stick to one major MOD comprising the most interesting, smaller ones (like GWX for SH3).
No I differ on this issue. I would like for most mods to be compatibile with lwami, but what I oppose is to have it integrated by default in the lwami mod. Virtual navies, players etc.. should have the ability to choose excatly how much realism they want over the lwami mod.
The multiplayer comunity is split no because of the mods, but because it a tradition in these games to have different virtual navies (each with its own rules, games, tournaments, etc...).

Quote:
Now, I understand the concerns about multiplayer interest and torps being able to give feedback. If it makes the trackign of a target too "easy", I may indeed favour some un-realism to make the game a bit harder.
We really don't know what kind of feedback the mod will model. We have to wait until it is publicly released. For a simulation, the more realistic the better.

Quote:
I didn't translate the "readme" with an automatic tool. I translated it myself, since I also find that translation programs still have to imprive a lot. I did my best to keep the original meaning, from my own unerstanding of the original text. I was confused about the MAD/SAD text, for example, because I only play with the subs, and I didn't know what it was and had to check.
To be honest, what you translated is exact, my self I translated the french notes to italian, for the benefit of the italian players of the betasom forum.
We only need to wait for the public release and then start using it in multiplayer games. I know that at 99% the italian comunity will adopt this mod to play against the french, so all the feedback about how this mod plays will have to wait 'till we resume the matches.
goldorak is offline   Reply With Quote