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Old 08-14-07, 11:38 AM   #21
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
Originally Posted by PepsiCan
Quote:
Originally Posted by AkbarGulag
Correct me if i'm wrong Redwine, but are you saying the 'Magnetic Detonator' not only works but can be modded to have a different contact radius?
In reality the contact exploder didn't work very well. In the game it is implemented in a similar way. There is a chance that your torpedo will not explode at the right moment. So, it either prematures or it duds.

However, there is another problem. Nomad_delta discovered that in the game, the switch to set the torpedo to contact or contact influence does not work. Instead there is a hardcoded date of june 1943. Before that date, all MK14 torpedos fired are regarded as contact influence enabled, regardless of what you set the switch to. After that date, all torpedoes fired are contact only.
Very sad, because the magnetic range may be used as a parameter to tweak damage model.
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