My thoughts are that Ubisoft or any other company who wants to win this niche battle, should do a solid, stable, physically accurate and easily modifiable platform, with the whole world mapped (some zones in more detail than others...) so that later, the company (or the community) could develop expansions to play different theaters with different boats and objectives. Firms probably will never be too happy with the sales for hardcore subsims, but maybe this way they could make a base framework with everything more pluggable than it is now. Anyway it's a matter of personal taste, experience and opinion which theaters you prefer. And as for me, I simply don't care about almost any other theaters than wwii, and most if we are talking about sub sims. My war history library (about 100 books, 25 about subs) is all wwii related. I've been reading about that for 25 years. So I would never be a customer for a cold war sub sim, or nukes or anything like that. But I would surely buy a new subsim with those premises I mentioned, and every expansion which was wwii related, even if they were expensive. I am getting tired of buying messy game upgrades like shiv was for shiii... If shiii had been designed with modularity in mind, ubi or anyone else could mod whatever is not right in the original models, and new theaters would just be a matter of research and work. Beacuse talking about historic theaters, there are many flavours... What about a b.c. ambiented, greek history wooden sub sim to sink the persian ships like they tried to do?
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