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Old 08-14-07, 10:27 AM   #97
Trout
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Tater is correct.

However, if the game were set in (lets say) 1955-60 in the Pacific, then it could basically be a mod of SH4.

1) Replace the Japanese ships and planes with Russian/chinese ones
2) Diesel subs only, but with snorkels, much longer battery life, and deep diving capability (hmmm....maybe you could earn a nuke sub if you wanted?)
3) More accurate sonar and the ability to do TMA underwater
4) Combat against enemy subs under the ice pack (if you want those missions)

Come to think of it, you can ALMOST play SH3 this way with the most advanced german sub.

There would be a large amount of new art work required, but not much coding. Properly marketed it could be a fun expansion pack that makes sombody $$$

Trout


Quote:
Originally Posted by tater
I see the graphic issue immediately. A ww2 sub visually tracked and fired on the target most of the time. Watches were stood on deck, on the surface a fair chucnk of each day. Ships were observed to have been sunk with Mark 1 eyeballs. Small craft were attacked with guns.

A cold war sim puts you underwater. The firing solutions are gathered passively, no eyeballes except looking at a CRT. Surface watches? Putting in to port. Kills? Not observed, the proper data gathered.

Unless you play with all kinds of externals on all the time in a 3d person view the pretty view would be entirely inside the boat.

tater
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