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Old 08-14-07, 08:11 AM   #12
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
Originally Posted by switch.dota
Quote:
Originally Posted by WernerSobe
2. The torpedo generates a bubble of 5 meters radius. Every zone that is touched by that bubble will be damaged by 300 hitpoints
You are trying to tell us there is no such thing as less damage toward the outer edges?

Hi Switch ...

Thats the way i follow in Die Slowly for v1.2... i reduced considerably the torpedo damage radius to not spread too much the damage and limit it to a samller zone, reducing the probability to spread the damage to adyacent compartements.

The problem was then... the "unsinkable ships" ... those are some strange ships wich apperas in campaign with certain load up, and they takes up to 10 torps to sink... then i was enforced to increase torpedo powr and found a balance between the "normal" ships" and those rare "unsinkable ships".

Another parameters to tweak wich cause effect on this are the "thereshold penetration" and the magnetic detonation distance.

The thereshold penetration stablish a boundary to penetrate.

In example .... a torpedo with a damage radius random between 2 and 3 meters... and a thereshold penetration of 5 meters... the torpedo will not cause damage ...

A torpedo with damage radius random between 2 and 3 m, and a thereshold penetration of 2 m, torpedo always will cause damage.

A torpedo with damage radius random between 1 and 3 meters, and a thereshoild penetration of 2 m, 50% of the torps will cause damage and 50% will not.

If you have a torp with a random damage radius between 3 and 6m.... a penetration thereshold of 2m, and a magnetic detonation range of 2m... and ... in the impact the ramdom value for damage radius was stablished by the sim, in 3m, the magnetic pistol detonate it at 2 m of the hull.... only 1m will attempt to penetrate the hull... but... the thereshold penetration is 2m, so... 1m is not enough... and will have no damage.

In that condition, the torp needs 1 m more of random radius to penetrate the hull, it is 4m or more...

Thereshold penetration will stablish the torpedo hole size too... similar how do it the damage radius, because the thereshol penetrartion consume som of the damage radius of the torp.

Another factors are of course the armor of the ship and the compartement, wich consume some of hitpoints.

And the armor factor, wich seems to be a multiplier for armored zones.

The multipliers for cargo too... according to wich kind of cargo you have you can set a multiplier for the explosion.

In example, 1 for cargo, 2 for fuel, 4 for ammo.


Quote:
Originally Posted by WernerSobe
Anyway. It is possible to balance everything out and make it all work with smaller damage radius. But thats a monster task, that i think cannot be accomplished by a single person in a matter of lifetime of that game, i know what im talking about :-)
Is much job but not imposible, i reach to a "good" balance in Die Slowly, almost good for me, it is a matter of personal taste, i like the ships can be sink by flooding, but i do not accept the complete elimination of destroy by hitpoints...

If i shoot more than enough torps, 9in example 4 or 5 torps to a medium merchant i want a ship destroy message.

If y shoot a single one or 2, i want it sinking by flooding, but not away of my sight or sonar range, to not losse the ship destroyed confirmation, with a very slow flooding times, ships can sink a day later out of your range and you will have no confirmation and no credit for the kill.

Plus the ships with too long flooding times, and too high hitpoints, can sacape out of your range of confirmation even with an amazing quantity of torps.

I my settings i attempt to have a "balance', of course it is a matter of personal taste, where if you hit eneogh torps, you have an instant kill, if you dont, the ship may be stoped and never sinks, or sinks by flooding but not too much time later, to not losse the kill, some ones may take 1 hour or more, most half hour, but most under 1 hour.

Plus there is so bad to not have armored belt on BBs.... :hmm:

Hope this can help as feed back.
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