View Single Post
Old 08-13-07, 10:05 PM   #15
AkbarGulag
Samurai Navy
 
Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
Default

Quote:
Originally Posted by WernerSobe
Anyway. It is possible to balance everything out and make it all work with smaller damage radius. But thats a monster task, that i think cannot be accomplished by a single person in a matter of lifetime of that game, i know what im talking about :-)
I hear ya mate, I guess that rules that out ^^

I like the sweet spot idea Ducimus, at least this will allow for some player skill to accomplish a sinking.

That and also the idea of an 'Hourglass ship' sound feasible, yet both sound time consuming. I'm picking EVERY ship in SH4 would have to have keel mods or other compartmental modification.

Be good to hear an answer on Tater's question, then at least if the bubble effect was made into a mod, those who prefer hunting taskforces would have something worth trying.
__________________
"6 days into his patrol, the first enemy ship was spotted... a trawler...


...It was at this point, Captain AkbarGulag realised how green his crew was..."
AkbarGulag is offline   Reply With Quote